So muah guy says' dude hook it up. So, I intend to. And will show you cats the progress and the train of thought. So first off thought the pic was ruff in mp and light, so did high pass to bring out detail and couple filters to add light in areas bring out more detail. then hit a block as to the window part. I'm thinking to myself should I give more detail and add texture to pop it out? Or should I go the other way with it and blur it out? That and if I darken it up I might loose valuable space for text or would perhaps have to go in a negative space type way, or risk making it to busy. So at any rate here are both sides light and dark for the outside.

At any rate I am currently working on doing a 3d background involving doodles on pieces of paper and scanning them against black paper and making a note pad doodle 3d city scape with typography setting apart objects in the 3d space. So wish me luck. Win or Fail I'll post pictures tomorrow. In the mean time if you would like to visit the man's page you can do so to check out him and his talents at the ever so famous http://www.robroach.com/
So. Here is the first idea. We shall see how he likes it. I think this gives off an indie feel. Down to earth and simple with a bit for the eye to navigate around. The path to this was a make shift note pad texture with doodle art work scribbled on, while cutting along the edge with a drop shadow. This gives off a nice layered effect and the shadows and highlights add as a nice fake light source. To be continued...